All files / root/gpii/node_modules/WindowsUtilities WindowsUtilities.js

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/*
 * Windows Registry Settings Handler
 *
 * Copyright 2012 Raising the Floor - International
 * Copyright 2012 Antranig Basman
 * Copyright 2012 Astea Solutions AD
 *
 * Licensed under the New BSD license. You may not use this file except in
 * compliance with this License.
 *
 * The research leading to these results has received funding from the European Union's
 * Seventh Framework Programme (FP7/2007-2013)
 * under grant agreement no. 289016.
 *
 * You may obtain a copy of the License at
 * https://github.com/GPII/universal/blob/master/LICENSE.txt
 */
 
"use strict";
 
var ffi = require("ffi");
var fluid = require("universal");
 
var gpii = fluid.registerNamespace("gpii");
var windows = fluid.registerNamespace("gpii.windows");
 
var ref = require("ref");
var Struct = require("ref-struct");
var arrayType = require("ref-array");
var NULL = ref.NULL;
 
var os = require("os");
var arch = os.arch();
 
/**
 * A map between Windows and C types.
 * https://msdn.microsoft.com/en-us/library/windows/desktop/aa383751%28v=vs.85%29.aspx
 */
windows.types = {
    "BOOL":   "int",
    "PBOOL":   "*int",
    "INT":    "int",
    "UINT":   "uint",
    "ULONG":  "ulong",
    "DWORD":  "ulong",
    "LPDWORD":  "*ulong",
    "HKL":    "void*",
    "ULONG_PTR": arch === "x64" ? "uint64" : "uint32",
    "LONG": "long",
    "HANDLE": arch === "x64" ? "uint64" : "uint32",
    "PVOID": ref.refType("void"),
    "WORD":   "uint16",
    "LUID": "uint64",
    // TODO: TCHAR should support Unicode and Windows code pages. We are just guessing
    // the system is using Unicode (wchar_t == uint16 type). The implementation should
    // support both modes.
    // https://msdn.microsoft.com/en-us/library/windows/desktop/dd374131(v=vs.85).aspx
    "TCHAR": "uint16"
};
 
var t = windows.types;
 
windows.kernel32 = ffi.Library("kernel32", {
    // http://msdn.microsoft.com/en-us/library/windows/desktop/dd319072(v=vs.85).aspx
    // UINT, DWORD, LPCSTR, INT, LPWSTR, INT
    "MultiByteToWideChar": [
        "int", ["uint", "uint32", "char*", "int", "void*", "int"]
    ],
    // http://msdn.microsoft.com/en-us/library/windows/desktop/dd374130(v=vs.85).aspx
    // UINT, DWORD, LPCWSTR, int, LPSTR, int, LPCSTR, LPBOOL
    "WideCharToMultiByte": [
        "int", ["uint", "uint32", "void*", "int", "char*", "int", "char*", "bool*"]
    ],
 
    "GetLastError": [
        "int32", []
    ],
    "SetLastError": [
        "void", [ "int32" ]
    ],
    // https://msdn.microsoft.com/en-us/library/windows/desktop/ms682489(v=vs.85).aspx
    "CreateToolhelp32Snapshot": [
        t.HANDLE, [t.DWORD, t.DWORD]
    ],
    // https://msdn.microsoft.com/en-us/library/windows/desktop/ms684834%28v=vs.85%29.aspx
    "Process32First": [
        "bool", [t.DWORD, "pointer"]
    ],
    // https://msdn.microsoft.com/en-us/library/windows/desktop/ms684320%28v=vs.85%29.aspx
    "OpenProcess": [
        t.HANDLE, [t.DWORD, t.BOOL, t.DWORD]
    ],
    // https://msdn.microsoft.com/en-us/library/windows/desktop/ms686714%28v=vs.85%29.aspx
    "TerminateProcess": [
        t.BOOL, [t.HANDLE, t.UINT]
    ],
    // https://msdn.microsoft.com/en-us/library/windows/desktop/ms724211%28v=vs.85%29.aspx
    "CloseHandle": [
        t.BOOL, [t.HANDLE]
    ],
    // https://msdn.microsoft.com/en-us/library/windows/desktop/ms684836%28v=vs.85%29.aspx
    "Process32Next": [
        t.BOOL, [t.HANDLE, "pointer"]
    ],
    // https://msdn.microsoft.com/en-us/library/windows/desktop/ms684139.aspx
    "IsWow64Process": [
        t.BOOL,  [t.INT, t.PBOOL ]
    ],
    // https://msdn.microsoft.com/library/ms684919.aspx
    "QueryFullProcessImageNameW": [
        t.BOOL, [t.HANDLE, t.DWORD, "char*", t.LPDWORD ]
    ],
    // https://msdn.microsoft.com/library/ms683199
    "GetModuleHandleW": [
        t.HANDLE, ["int"]
    ]
});
 
windows.user32 = ffi.Library("user32", {
    // https://msdn.microsoft.com/library/ms633497
    "EnumWindows": [
        t.BOOL, ["void*", t.HANDLE]
    ],
    // https://msdn.microsoft.com/library/windows/desktop/ms633522
    "GetWindowThreadProcessId": [
        t.DWORD, [t.HANDLE, t.LPDWORD]
    ],
    // https://msdn.microsoft.com/library/windows/desktop/ms644944
    "PostMessageW": [
        t.BOOL, [t.HANDLE, t.UINT, t.UINT, t.HANDLE ]
    ],
    // https://msdn.microsoft.com/library/ms633505
    "GetForegroundWindow": [
        t.HANDLE, []
    ],
    // https://msdn.microsoft.com/library/ms644990
    "SetWindowsHookExW": [
        t.HANDLE, [ t.INT, "void*", t.HANDLE, t.DWORD ]
    ],
    // https://msdn.microsoft.com/library/ms644993
    "UnhookWindowsHookEx": [
        t.BOOL, [ t.HANDLE ]
    ],
    // https://msdn.microsoft.com/library/ms644974
    "CallNextHookEx": [
        t.HANDLE, [ t.HANDLE, "int", t.HANDLE, t.PVOID ]
    ],
    // https://msdn.microsoft.com/library/ms646306
    "MapVirtualKeyW": [
        t.UINT, [ t.UINT, t.UINT ]
    ],
    // https://msdn.microsoft.com/en-us/library/dd145064.aspx
    "MonitorFromWindow": [
        t.HANDLE,  [ t.HANDLE, t.DWORD ]
    ],
    "GetMonitorInfoW": [
        // HMONITOR, LPMONITORINFO
        t.BOOL, [t.HANDLE, "pointer"]
    ]
});
 
/**
 * Gets a function pointer for an EnumWindowsProc callback for EnumWindows.
 *
 * See: https://msdn.microsoft.com/en-us/library/ms633498
 *
 * @param callback {function} The callback.
 * @return {*} Function pointer for the given callback, to be passed to EnumWindows
 */
windows.EnumWindowsProc = function (callback) {
    return ffi.Callback(t.BOOL, [t.HANDLE, t.HANDLE], callback);
};
 
// Windows API constants delved from the unfathomable deeps of windows.h
windows.API_constants = {
    HKEY_CLASSES_ROOT:   0x80000000,
    HKEY_CURRENT_USER:   0x80000001,
    HKEY_LOCAL_MACHINE:  0x80000002,
    HKEY_USERS:          0x80000003,
    HKEY_CURRENT_CONFIG: 0x80000005,
    CP_UTF8: 65001,
    KEY_QUERY_VALUE: 1,
    KEY_SET_VALUE: 2,
    KEY_WOW64_32KEY: 0x200,
    KEY_WOW64_64KEY : 0x100,
    returnCodesLookup: {
        0: "ERROR_SUCCESS",
        1: "ERROR_INVALID_FUNCTION",
        2: "FILE_NOT_FOUND",
        3: "PATH_NOT_FOUND",
        6: "ERROR_INVALID_HANDLE",
        259: "ERROR_NO_MORE_ITEMS"
    },
    returnCodes: {},
 
    // https://msdn.microsoft.com/en-us/library/windows/desktop/ms684880%28v=vs.85%29.aspx
    PROCESS_TERMINATE: 0x0001,
    PROCESS_QUERY_LIMITED_INFORMATION: 0x1000,
 
    // http://stackoverflow.com/questions/23452271/is-max-path-always-same-size-even-if-unicode-macro-is-defined
    MAX_PATH: 260,
    MAX_NAME: 32,
    ENUM_CURRENT_SETTINGS: 0xffffffff,   // ((DWORD)-1)
    DISP_CHANGE_SUCCESSFUL: 0,
    DISP_CHANGE_RESTART: 1,
    FALSE:  0,
    TRUE:   1,
    // https://msdn.microsoft.com/library/windows/desktop/ms632641
    WM_QUIT: 0x12,
    // https://msdn.microsoft.com/library/ms646281
    WM_KEYUP: 0x101,
    // https://msdn.microsoft.com/library/ms645616
    WM_MOUSEMOVE: 0x200,
    // https://msdn.microsoft.com/library/ms645608
    WM_LBUTTONUP: 0x202,
    // https://msdn.microsoft.com/library/ms646243
    WM_RBUTTONUP: 0x205,
 
 
    // https://msdn.microsoft.com/library/dd375731
    VK_BACK: 0x08,
    VK_ESCAPE: 0x1B,
    VK_HOME: 0x24,
    VK_LEFT: 0x25,
    VK_DELETE: 0x2E,
 
    LLKHF_EXTENDED:  0x01,
    LLKHF_INJECTED:  0x10,
    LLKHF_ALTDOWN:   0x20,
    LLKHF_UP:        0x80,
    LLMHF_INJECTED:  0x01,
 
    // https://msdn.microsoft.com/library/ms646306
    MAPVK_VK_TO_CHAR: 2,
 
    // The AccessibilityTemp values; https://msdn.microsoft.com/library/windows/desktop/bb879984.aspx
    disableAT: 2,
    enableAT: 3,
 
    MONITOR_DEFAULTTOPRIMARY: 1,
    CCHDEVICENAME: 32,
    QDC_ONLY_ACTIVE_PATHS: 2,
    // https://msdn.microsoft.com/en-us/library/windows/hardware/ff554003.aspx
    DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EMBEDDED: 11,
    DISPLAYCONFIG_OUTPUT_TECHNOLOGY_UDI_EMBEDDED: 13,
    DISPLAYCONFIG_OUTPUT_TECHNOLOGY_INTERNAL: 0x80000000
};
 
fluid.each(windows.API_constants.returnCodesLookup, function (value, key) {
    windows.API_constants.returnCodes[value] = +key;
});
 
/*
 * https://msdn.microsoft.com/en-us/library/windows/desktop/ms682489(v=vs.85).aspx
 * TH32CS_SNAPALL
 */
var TH32CS_SNAPHEAPLIST = 0x00000001;
var TH32CS_SNAPMODULE = 0x00000008;
var TH32CS_SNAPPROCESS = 0x00000002;
var TH32CS_SNAPTHREAD = 0x00000004;
 
var TH32CS_SNAPALL = TH32CS_SNAPHEAPLIST | TH32CS_SNAPMODULE |
    TH32CS_SNAPPROCESS | TH32CS_SNAPTHREAD;
 
windows.API_constants.TH32CS_SNAPALL = TH32CS_SNAPALL;
windows.API_constants.TH32CS_SNAPPROCESS = TH32CS_SNAPPROCESS;
 
var c = windows.API_constants;
 
// https://msdn.microsoft.com/en-us/library/windows/desktop/ms684839%28v=vs.85%29.aspx
windows.PROCESSENTRY32 = new Struct([
    [t.DWORD, "dwSize"],
    [t.DWORD, "cntUsage"],
    [t.DWORD, "th32ProcessID"],
    [t.ULONG_PTR, "th32DefaultHeapID"],
    [t.DWORD, "th32ModuleID"],
    [t.DWORD, "cntThreads"],
    [t.DWORD, "th32ParentProcessID"],
    [t.LONG, "pcPriClassBase"],
    [t.DWORD, "dwFlags"],
    // TODO: This needs refactoring to adopt new type t.TCHAR instead of an array of
    // chars.
    [arrayType("char", c.MAX_PATH), "szExeFile"]
]);
 
// http://msdn.microsoft.com/en-us/library/windows/desktop/dd318112(v=vs.85).aspx
windows.HighContrast = new Struct({
    "cbSize": "uint32",
    "dwFlags": "int32",
    "lpszDefaultScheme": "pointer"
});
windows.highContrastPointer = ref.refType(windows.HighContrast);
 
// http://msdn.microsoft.com/en-us/library/windows/desktop/dd145037(v=vs.85).aspx
windows.LogFont = new Struct([
    ["int32",  "lfHeight"],
    ["int32",  "lfWidth"],
    ["int32",  "lfEscapement"],
    ["int32",  "lfOrientation"],
    ["int32",  "lfWeight"],
    ["uchar",  "lfItalic"],
    ["uchar",  "lfUnderline"],
    ["uchar",  "lfStrikeOut"],
    ["uchar",  "lfCharSet"],
    ["uchar",  "lfOutPrecision"],
    ["uchar",  "lfClipPrecision"],
    ["uchar",  "lfQuality"],
    ["uchar",  "lfPitchAndFamily"],
    [arrayType(t.TCHAR, c.MAX_NAME), "lfFaceName"]
]);
windows.logFontPointer = ref.refType(windows.LogFont);
 
// http://msdn.microsoft.com/en-us/library/windows/desktop/ff729175(v=vs.85).aspx
windows.NonClientMetrics = new Struct([
    ["uint32",   "cbSize"],
    ["int32",    "iBorderWidth"],
    ["int32",    "iScrollWidth"],
    ["int32",    "iScrollHeight"],
    ["int32",    "iCaptionWidth"],
    ["int32",    "iCaptionHeight"],
    [windows.LogFont,  "lfCaptionFont"],
    ["int32",    "iSmCaptionWidth"],
    ["int32",    "iSmCaptionHeight"],
    [windows.LogFont,  "lfSmCaptionFont"],
    ["int32",    "iMenuWidth"],
    ["int32",    "iMenuHeight"],
    [windows.LogFont,  "lfMenuFont"],
    [windows.LogFont,  "lfStatusFont"],
    [windows.LogFont,  "lfMessageFont"],
    ["int32", "iPaddedBorderWidth"]
]);
windows.nonClientMetricsPointer = ref.refType(windows.NonClientMetrics);
 
// https://msdn.microsoft.com/en-us/library/windows/desktop/dd373652(v=vs.85).aspx
windows.StickyKeys = new Struct([
    ["uint32",   "cbSize"],
    ["uint32",   "dwFlags"]
]);
windows.StickyKeysPointer = ref.refType(windows.StickyKeys);
 
// https://msdn.microsoft.com/en-us/library/windows/desktop/dd318079(v=vs.85).aspx
windows.FilterKeys = new Struct([
    ["uint32",   "cbSize"],
    ["uint32",   "dwFlags"],
    ["uint32",   "iWaitMSec"],
    ["uint32",   "iDelayMSec"],
    ["uint32",   "iRepeatMSec"],
    ["uint32",   "iBounceMSec"]
]);
windows.FilterKeysPointer = ref.refType(windows.FilterKeys);
 
// https://msdn.microsoft.com/en-us/library/windows/desktop/dd373593(v=vs.85).aspx
windows.MouseKeys = new Struct([
    ["uint32",   "cbSize"],
    ["uint32",   "dwFlags"],
    ["uint32",   "iMaxSpeed"],
    ["uint32",   "iTimeToMaxSpeed"],
    ["uint32",   "iCtrlSpeed"],
    ["uint32",   "dwReserved1"],
    ["uint32",   "dwReserved2"]
]);
windows.MouseKeysPointer = ref.refType(windows.MouseKeys);
 
// TODO Define additional structures used in calls to SystemParametersInfo here.
 
// https://msdn.microsoft.com/library/ms644967
windows.KBDLLHookStruct = new Struct([
    [t.DWORD,     "vkCode"],
    [t.DWORD,     "scanCode"],
    [t.DWORD,     "flags"],
    [t.DWORD,     "time"],
    [t.ULONG_PTR, "dwExtraInfo"]
]);
windows.KBDLLHookStructPointer = ref.refType(windows.KBDLLHookStruct);
 
// https://msdn.microsoft.com/library/ms644970
windows.MSDLLHookStruct = new Struct([
    [t.LONG,      "ptX"],
    [t.LONG,      "ptY"],
    [t.DWORD,     "mouseData"],
    [t.DWORD,     "flags"],
    [t.DWORD,     "time"],
    [t.ULONG_PTR, "dwExtraInfo"]
]);
windows.MSDLLHookStructPointer = ref.refType(windows.MSDLLHookStruct);
 
/**
 * Contains actions that can be used as the first argument of the SystemParametersInfo function.
 */
windows.actionConstants = {
    "SPI_GETHIGHCONTRAST":     0x0042,
    "SPI_SETHIGHCONTRAST":     0x0043,
    "SPI_GETNONCLIENTMETRICS": 0x0029,
    "SPI_SETNONCLIENTMETRICS": 0x002A,
    "SPI_GETICONTITLELOGFONT": 0x001F,
    "SPI_SETICONTITLELOGFONT": 0x0022,
    "SPI_GETSTICKYKEYS":       0x003A,
    "SPI_SETSTICKYKEYS":       0x003B,
    "SPI_GETFILTERKEYS":       0x0032,
    "SPI_SETFILTERKEYS":       0x0033,
    "SPI_GETMOUSE":            0x0003,
    "SPI_SETMOUSE":            0x0004,
    "SPI_GETMOUSEKEYS":        0x0036,
    "SPI_SETMOUSEKEYS":        0x0037,
    "SPI_GETMOUSECLICKLOCK":   0x101E,
    "SPI_SETMOUSECLICKLOCK":   0x101F,
 
    "SPI_GETMOUSETRAILS":      0x005E,
    "SPI_SETMOUSETRAILS":      0x005D,
 
    "SPI_GETHIGHDPI":          0x00A5, // not defined in the SDK
    "SPI_SETHIGHDPI":          0x00A6
    // TODO Define additional actions used in calls to SystemParametersInfo here.
};
 
/**
 * Contains flags used in the "dwFlags" field of various structures
 * that are used in calls to the SystemParametersInfo function.
 */
windows.flagConstants = {
    // HIGHCONTRAST flags
    // http://msdn.microsoft.com/en-us/library/windows/desktop/dd318112(v=vs.85).aspx
    "HCF_AVAILABLE":       0x00000002,
    "HCF_CONFIRMHOTKEY":   0x00000008,
    "HCF_HIGHCONTRASTON":  0x00000001,
    "HCF_HOTKEYACTIVE":    0x00000004,
    "HCF_HOTKEYAVAILABLE": 0x00000040,
    "HCF_HOTKEYSOUND":     0x00000010,
    "HCF_INDICATOR":       0x00000020,
 
    // STICKYKEYS flags
    // http://msdn.microsoft.com/en-us/library/windows/desktop/dd373652%28v=vs.85%29.aspx
    "SKF_AUDIBLEFEEDBACK": 0x00000040,
    "SKF_AVAILABLE":       0x00000002,
    "SKF_HOTKEYACTIVE":    0x00000004,
    "SKF_STICKYKEYSON":    0x00000001,
 
    // FILTERKEYS flags
    // http://msdn.microsoft.com/en-us/library/windows/desktop/dd318079%28v=vs.85%29.aspx
    "FKF_AVAILABLE":       0x00000002,
    "FKF_CLICKON":         0x00000040,
    "FKF_CONFIRMHOTKEY":   0x00000008,
    "FKF_FILTERKEYSON":    0x00000001,
    "FKF_HOTKEYACTIVE":    0x00000004,
    "FKF_HOTKEYSOUND":     0x00000010,
    "FKF_INDICATOR":       0x00000020,
 
    // MOUSEKEYS flags
    // https://msdn.microsoft.com/en-us/library/windows/desktop/dd373593(v=vs.85).aspx
    "MKF_AVAILABLE":       0x00000002,
    "MKF_CONFIRMHOTKEY":   0x00000008,
    "MKF_HOTKEYACTIVE":    0x00000004,
    "MKF_HOTKEYSOUND":     0x00000010,
    "MKF_INDICATOR":       0x00000020,
    "MKF_LEFTBUTTONDOWN":  0x01000000,
    "MKF_LEFTBUTTONSEL":   0x10000000,
    "MKF_MODIFIERS":       0x00000040,
    "MKF_MOUSEKEYSON":     0x00000001,
    "MKF_MOUSEMODE":       0x80000000,
    "MKF_REPLACENUMBERS":  0x00000080,
    "MKF_RIGHTBUTTONDOWN": 0x02000000,
    "MKF_RIGHTBUTTONSEL":  0x20000000
 
    // TODO Define additional flags used across various structures here.
};
 
/**
 * Contains structures that are used in calls to the SystemParametersInfo function,
 * accessible by their names. Used to dynamically instantiate the appropriate structure.
 */
windows.structures = {
    "HIGHCONTRAST":     windows.HighContrast,
    "NONCLIENTMETRICS": windows.NonClientMetrics,
    "LOGFONT":          windows.LogFont,
    "STICKYKEYS":       windows.StickyKeys,
    "FILTERKEYS":       windows.FilterKeys,
    "MOUSEKEYS":        windows.MouseKeys
    // TODO Add additional structures that we need to instantiate here.
};
 
gpii.pointerToHex = function (pointer, count) {
    var togo = "";
    for (var i = 0; i < count; ++i) {
        var nbyte = pointer.readUInt8(i);
        togo += (nbyte < 16 ? "0" : "") + nbyte.toString(16);
        if (i !== count - 1) {
            togo += " ";
        }
    }
    return togo;
};
 
// Slow but short method to parse very forgiving hex streams - any non-hex characters will be ignored. Digits
// forming a single byte must be adjacent
gpii.hexToPointer = function (hexString) {
    var buffer = [];
    var i;
    for (i = 0; i < hexString.length; ++i) {
        var c = hexString.charAt(i);
        var digit = parseInt(c, 16);
        if (!isNaN(digit)) {
            buffer.push(digit);
        }
    }
    Iif ((buffer.length % 2) === 1) {
        fluid.fail("Odd number of hex digits in buffer " + hexString);
    }
 
    var togo = new Buffer(buffer.length / 2);
 
    for (i = 0; i < buffer.length; i += 2) {
        togo.writeUInt8(buffer[i] * 16 + buffer[i + 1], i / 2);
    }
    return {
        pointer: togo,
        length: buffer.length / 2
    };
};
 
windows.convertReturnCode = function (code) {
    return "Return code " + code + ": " + c.returnCodesLookup[code];
};
 
windows.checkReturnCode = function (code) {
    Iif (code !== 0) {
        fluid.fail(windows.convertReturnCode(code));
    }
};
 
windows.toWideChar = function (string) {
    var stringBuffer = new Buffer(string);
 
    var chars = windows.kernel32.MultiByteToWideChar(c.CP_UTF8, 0, stringBuffer, stringBuffer.length, NULL, 0);
 
    var buffer = new Buffer(chars * 2 + 2); // 2 extra bytes for the null character
 
    var chars2 = windows.kernel32.MultiByteToWideChar(c.CP_UTF8, 0, stringBuffer, stringBuffer.length, buffer, chars);
    Iif (chars2 !== chars) {
        fluid.fail("Expected to write " + chars + " characters, only wrote " + chars2);
    }
 
    buffer.writeInt16BE(0, chars * 2);  // add the null character at the end
    return {
        pointer: buffer,
        length: chars * 2
    };
};
 
windows.fromWideChar = function (buffer) {
    buffer = ref.reinterpretUntilZeros(buffer, 2, 0);
 
    var bytes = windows.kernel32.WideCharToMultiByte(c.CP_UTF8, 0, buffer, buffer.length / 2, NULL, 0, NULL, NULL);
 
    var convertBuffer = new Buffer(bytes);
 
    windows.kernel32.WideCharToMultiByte(c.CP_UTF8, 0, buffer, buffer.length / 2, convertBuffer, bytes, NULL, NULL);
 
    return convertBuffer.toString();
};
 
/**
 * Buffer-based conversions
 */
windows.stringToWideChar = function (string) {
    return new Buffer(string + "\u0000", "ucs2"); // add null at the end
};
 
windows.stringFromWideChar = function (buffer) {
    return ref.reinterpretUntilZeros(buffer, 2, 0).toString("ucs2");
};
 
/*
 * Unicode registry functions need the string pointers aligned on 16bit boundary.
 */
windows.ensureAlignment = function (buffer) {
    Iif (ref.address(buffer) & 1) { // not aligned
        var alignedBuffer = new Buffer(buffer.length + 1);
 
        if (ref.address(alignedBuffer) & 1) { // the new buffer is not aligned as well
            buffer.copy(alignedBuffer, 1);
            return alignedBuffer.slice(1);
 
        } else { // the new buffer is OK
            buffer.copy(alignedBuffer);
            return alignedBuffer.slice(0, alignedBuffer.length - 1);
        }
    }
 
    return buffer;
};
 
/**
 * If a structure is not already defined, creates it by using the structure template in the payload.
 * If such is not provided, throws an exception.
 */
windows.defineStruct = function (payload) {
    Iif (payload.options.pvParam.type === "struct" && !windows.structures[payload.options.pvParam.name]) {
        if (!payload.options.pvParam.template) {
            throw "Cannot create structure " + payload.options.pvParam.name + " - payload.options.pvParam.template not found!";
        }
 
        windows.structures[payload.options.pvParam.name] = new Struct(payload.options.pvParam.template);
    }
};
 
/**
 * Creates an empty structure with a given name. It should be registered in the
 * <code>windows.structures</code> map with that name. If the structure has a <code>cbSize</code>
 * member, the function sets that member to the size of the structure using <code>ffi.sizeof</code>.
 *
 * @param {String} structName The name of the structure to create. Should be registered in the
 *                 <code>windows.structures</code> map.
 * @return {Object} The newly created structure with its <code>cbSize</code> member initialized.
 */
windows.createEmptyStructure = function (structName) {
    var struct = new windows.structures[structName]();
 
    if (struct.cbSize !== undefined) {
        struct.cbSize = windows.structures[structName].size;
        // TODO: This needs to be dropped. It's duplicated in SpiSettingsHandler too,
        // creating a poison dependency. It should be in the struct definition or
        // let it pass because it only applies on Windows Server 2003 and
        // Windows XP/2000
        if (structName === "NONCLIENTMETRICS" && os.release() < "6") {
            struct.cbSize -= 4; // do not unclude NONCLIENTMETRICS.iPaddedBorderWidth
        }
    }
 
    return struct;
};
 
/**
 * Takes an array of flag names, applies binary OR among them and returns the result.
 * Used to supply the "dwFlags" argument of some structures.
 *
 * @param {Array} flagNamesArray An array of flag names.
 *                These should be predefined in windows.flagConstants.
 */
windows.combineFlags = function (flagNamesArray) {
    var combinedFlags = 0;
    if (!fluid.isArrayable(flagNamesArray)) {
        console.log("GPII Windows SpiSettingsHandler combineFlags: array expected!");
        return 0;
    }
    for (var index in flagNamesArray) {
        combinedFlags = combinedFlags | windows.flagConstants[flagNamesArray[index]];
    }
    return combinedFlags;
};
 
/**
 * Gets the value of a given flag name.
 *
 * @param {String} flagName The name of the flag whose value we need.
 * @return {Number} The value of the flag.
 */
windows.getFlagValue = function (flagName) {
    var flagValue = windows.flagConstants[flagName];
    Iif (flagValue === undefined) {
        fluid.fail("Unknown flag name " + flagName);
    }
    return flagValue;
};
 
/**
 * Accesses consecutive fields of an object.
 *
 * @param {Object} object The object to be accessed.
 * @param {String} path A string containing the consecutive field names, separated by '.'
 * @param {Object} setValue <optional> A new value to be stored in the field.
 * @return {Object} The value stored in the field.
 */
windows.resolvePath = function (object, path, setValue) {
    var flagsIndex = path.indexOf("dwFlags");
    if (flagsIndex !== -1) {
        var path1 = path.substr(0, flagsIndex - 1);
        var flagName = path.substr(path.lastIndexOf(".") + 1);
        return windows.accessFlag(fluid.get(object, path1), flagName, setValue);
 
    } else {
        if (setValue !== undefined) {
            if (typeof setValue === "string") {
                setValue = windows.stringToWideChar(setValue);
            }
            fluid.set(object, path, setValue);
        }
 
        var value = fluid.get(object, path);
        return Buffer.isBuffer(value) ? windows.stringFromWideChar(value) : value;
    }
};
 
/**
 * Accesses a single flag in a flags field of an object.
 *
 * @param {Object} object The object to be accessed.
 * @param {String} flagName A string containing the flag name according to the Windows API.
 * @param {Object} setValue <optional> A new value for the flag.
 * @return {Object} The value of the flag.
 */
windows.accessFlag = function (object, flagName, setValue) {
    var flagValue = windows.getFlagValue(flagName);
 
    if (setValue !== undefined) {
        setValue = Boolean(setValue);
        // The '>>>' operator is needed to convert the number back to an unsigned 32-bit int.
        if (setValue) {
            object.dwFlags = (object.dwFlags | flagValue) >>> 0;
        } else {
            object.dwFlags = (object.dwFlags & ~flagValue) >>> 0;
        }
    }
 
    return Boolean(object.dwFlags & flagValue);
};
 
/**
 * Converts an array to a buffer.
 *
 * @param {Array} array The array to be converted.
 * @param {String} type The type of the array according to the Windows API.
 * @return {Buffer} A buffer representing the raw memory allocated for the array.
 */
windows.arrayToBuffer = function (array, type) {
    var size = ref.coerceType(windows.types[type]).size;
    var buf = new Buffer(array.length * size);
 
    for (var i = 0; i < array.length; ++i) {
        ref.set(buf, i * size, array[i], windows.types[type]);
    }
 
    return buf;
};
 
/**
 * Converts a buffer to an array.
 *
 * @param {Buffer} buffer The buffer to be converted.
 * @param {String} type The type of the array according to the Windows API.
 * @return {Array} An array containing the values stored in the buffer.
 */
windows.bufferToArray = function (buffer, type) {
    var array = [];
    var size = ref.coerceType(windows.types[type]).size;
 
    for (var i = 0; i < buffer.length / size; ++i) {
        array[i] = ref.get(buffer, i * size, windows.types[type]);
    }
 
    return array;
};
 
/**
 * Enumerates all top-level windows on the desktop, invoking the callback for each one.
 *
 * @param callback Called for each Window.
 */
windows.enumerateWindows = function (callback) {
    // Suppress "no-unused-vars" - lparam argument is required for EnumWindowsProc.
    // eslint-disable-next-line no-unused-vars
    var proc = gpii.windows.EnumWindowsProc(function (hwnd, lparam) {
        callback(hwnd);
        return true;
    });
 
    gpii.windows.user32.EnumWindows(proc, 0);
};
 
/**
 * Determines whether this process is running under WoW64. That is, 32-bit node on 64-bit Windows.
 *
 * https://msdn.microsoft.com/en-us/library/windows/desktop/aa384249(v=vs.85).aspx
 *
 * @return {boolean} true if this process is 32-bit, and the OS is 64-bit otherwise false.
 */
windows.isWow64 = function () {
    var ptr = ref.alloc(windows.types.DWORD);
    gpii.windows.kernel32.IsWow64Process(-1, ptr);
    return !!ptr.deref();
};
 
/**
 * Gets the pid of the process that owns the given window.
 * @param hwnd The window handle.
 * @return {int} The process ID.
 */
windows.getWindowProcessId = function (hwnd) {
    var ptr = ref.alloc(windows.types.DWORD);
    windows.user32.GetWindowThreadProcessId(hwnd, ptr);
    return ptr.deref();
};
 
/**
 * Waits for a condition, by polling a given function. A promise is returned, resolving when the condition is met or
 * rejecting upon timeout. If the condition is already met, then the returned promise will be resolved.
 *
 * The function is called repeatedly (with a delay) until it returns a truthful value, or a period of time has elapsed.
 *
 * @param {Function} func The function to call which checks the condition.
 * @param {Object} [options] Options
 * @param {Any} options.conditionValue The value that the function will return to indicate the condition is met.
 *  This is compared using '===', but the default is to match any truthy value.
 * @param {Number} options.argument An argument to pass to the function.
 * @param {Number} options.timeout How long to wait (ms) before timing out, or null (default) for no timeout.
 * @param {Number} options.pollDelay The delay (ms) between each poll. 500ms by default.
 * @param {Boolean} options.dontReject If true, then resolve the promise with "timeout" instead of rejecting.
 * @param {Object} options.error The error object used when rejecting.
 *
 * @todo A better place for this should be found/created, as it's not even specific to Windows.
 */
windows.waitForCondition = function (func, options) {
    var defaultOptions = {
        timeout: null,
        pollDelay: 500,
        dontReject: false
    };
    options = fluid.extend(defaultOptions, options);
 
    var promise = fluid.promise();
    var startTime = process.hrtime();
 
    var checkCondition = function () {
        // See if the condition has been met.
        var returnValue = func(options.argument);
        var conditionMet;
        if (options.conditionValue === undefined) {
            conditionMet = !!returnValue;
        } else {
            conditionMet = (returnValue === options.conditionValue);
        }
 
        if (conditionMet) {
            promise.resolve();
        } else {
            // Check the time.
            var timedout = false;
            if (typeof(options.timeout) === "number") {
                var hr = process.hrtime(startTime);
                // combine seconds + nanoseconds into milliseconds
                var timeTakenMs = (hr[0] * 1000) + (hr[1] / 1e6);
 
                if (timeTakenMs >= options.timeout) {
                    timedout = true;
                    if (options.dontReject) {
                        promise.resolve("timeout");
                    } else {
                        promise.reject(options.error);
                    }
                }
            }
 
            if (!timedout) {
                setTimeout(checkCondition, options.pollDelay);
            }
        }
    };
 
    checkCondition();
    return promise;
};
 
exports.windows = windows;